It is time to get your strategy making abilities tested while playing Mini Metro in its beta version. Begin the connection of metro stations with only three to take care of and as the game progresses, more will be put under your supervision. Hopefully, you will do a good job to ensure smooth flow of railway traffic. Mini Metro online. Free unity 3d games Strategy games at GamesOnly.com.
It makes sense that Apple Arcade's Mini Motorways asks different things of me than Mini Metro, because cars are very different from trains. Still, it took me a while to understand quite how I had to approach things, and it took even longer to let all my Mini Metro instincts fall silent.Mini Metro is a game about making underground systems, creating various coloured lines that link together stations marked by a variety of shapes. The point, I think, is to encourage diversity. You want a line that can take any traveller to its intended station, which means a line that covers all the shapes for all the different shapes of traveller. It's wonderfully positive in this regard: it sees cities as places where diversity is a strength, and there's a certain understanding that if you're using public transport you're not going to go directly to your destination anyway - everyone is in it together, which means you can all expect to go around the houses.Cars though! Mini Motorway initially looks kind of similar to Mini Metro. You have stores and you have houses, and you have to lay down roads to connect the stores to the houses.
Basically, the stores make requests and people in the houses have to fulfil them, by sending cars out to the stores and then back to the houses. Rather than dividing things up by shapes, the game sorts by colour. Pink houses to pink stores! Orange houses to orange stores. The instinct at first is to value time of flight and time of arrival - the quickest route between houses and stores. This swiftly leads to a city in which all the houses and all the stores are essentially connected together: a knot of roads in which multicoloured traffic flows everywhere.
But cars are more selfish than trains, I eventually learned. And the experience of driving in, say, Los Angeles, is very different to being squished on the tube in London. In Los Angeles you're separated from the world around you. You're watching a movie across the cinerama screen of your windshield. You step out of the car slightly unprepared for human interaction, as if you're emerging from a long sleep.
And you try to keep contact with others to a minimum.So the weird truth is that, at my level of skill anyway, which is not terribly high, Mini Motorways is the inverse of Mini Metro. It's about separating lines rather than creating diversity.
Pink and orange cars using the same roads makes the chances of a jam much more likely. So I connect oranges with oranges, pinks with pinks, blues with blues, and I try to never mingle them. This sense of selfishness goes deep.
Scandalously for the Mini Metro player, you don't even need to connect all the houses that pop up, because you only really need to worry about the stores. This is a city where the big bullies get their way, and their way, in general, means getting to keep to themselves and ignore their slightly different neighbors.There is judgement in this, I think - there has to be. But Mini Motorways is never an explicitly satirical game. What I love most about it is that as my cities grow I can't help but see internal organs cropping up everywhere. Oh man, I've made three lungs and a tangle of intestines.I only play on Los Angeles, because it feels like the right thing to do. And in honour of the spirit of Los Angeles, I only occasionally play the game the right way, these days.
I only infrequently keep my colours separate and my roads clean. When I think of LA I think of the melting pot of Pico, and that tangle of highways looped and bowed in spaghetti junctions. I want to honour the reality of LA, and it's a glorious, complicated reality.
Mini Metro, the sublime subway simulator, now on iPhone and iPad. Included in the App Store Best of 2016. Mac Game of the Year in over 30 countries. BAFTA-nominated. IGF award-winning. IGN Mobile Game of the Year nominee. Included in Gamespot's Best Mobile Games of 2016Mini Metro is a game about designing a subway map for a growing city.
Draw lines between stations and start your trains running. As new stations open, redraw your lines to keep them efficient. Decide where to use your limited resources. How long can you keep the city moving?. Random city growth means each game is unique.
Twenty real-world cities will test your planning skills. A variety of upgrades so you can tailor your network. Normal mode for quick scored games, Endless to relax, or Extreme for the ultimate challenge. Compete against the world every day in the Daily Challenge. Colorblind and night modes. Responsive soundtrack created by your metro system, engineered by Disasterpeace.'
If you love the city-planning aspect of Sim City but can't handle the pressure of playing god, then you may have just found your new favorite time-waster.' - Ashley Feinberg, Gizmodo'Take my word for it that a game about mass-transit system design can be a tense, white-knuckle thriller.'
- Owen Faraday, Pocket Tactics'Mini Metro: fun game simulates planning and running public transit system.' - Cory Doctorow, Boing Boing. The Real Zen Boy, Great design, horrible programmingI really don’t understand this developer.
They have amazingly designed games that always suffer from terrible programming. They seem to have lazy programmers who do the bare minimum (while I’m sure make a Scotty-esque big deal out of it). They don’t even implement the most basic controls on “randomly” generated objects. When people complain about how bad it is, they put in an editor that allows you fix their mistakes, instead of them fixing them. It boggles the mind. Oh, and to use this ability to fix their poor programming, you have to play another game.I blame the management for this.
Anyone can be fooled by people misrepresenting their credentials, especially early days in a company. But to not fix the situation after they’ve had games out as long as they have is simply dereliction of duty. They have released another game on the Arcade, and it is the same kind of nonsense: buildings appearing with no way to connect to them (or having to run ridiculous routes to do so), no checks on randomly generated objects, etc. You play these games for a while and say, “this is neat, it has potential”, and then the stupidity starts. After a while, you stop going back to it. I would say the same about the programmers, but it is obvious they have never played their own games ever.
No programmer worth anything would play these games and not immediately start fixing all the basic faults that destroy the playability. Densetsu-VII, Puzzle paradise on railsThe concept of mini metro is so simple that anyone can understand it in less time that it’ll take your next train to arrive. You drag metro lines between different types of stations, in order to allow passengers to move between them. If too many passengers are waiting, your stations overcrowd, ending the game. The process of organizing and rerouting your lines would be relentlessly addictive, but the polish of this app pushes it into a masterpiece.The rails must take into account water, and the water layouts correspond to real world cities - from Hong Kong to San Francisco to London and the developer’s home of Auckland (which apparently has no real metro) the theming is top notch.
Even better is how the UI is expertly crafted to resemble a real metro map, full of colorful lines and simplified shapes. Friends watching me play have asked whether air was seeing some kind of real time map of their city.
It’s surreal.For a casual gamer mini metro is unique in concept and fun. For the puzzle gamer it has depth and presents a gameplay mechanic unlike any other I’ve seen. Overall, a must have.